Library

Underwater and Deep Sea SFX Library

120 underwater sounds: bubbles and breathing, swimming, submarine and hull, sea life, underwater impacts, diving gear, sunken wrecks and caves, deep sea presence, ten underwater loops, and transitions.

Underwater and Deep Sea SFX Library cover artwork

Preview

A montage drawn from across the library, at the levels the files ship at.

Underwater and Deep Sea SFX Library — preview

What is in the library

10 sections, each in its own folder.

14sounds

Bubbles and Breathing

Includes air tank hiss, bubble burst, bubble stream, regulator breath in, regulator breath out.

14sounds

Swimming and Movement

Includes dive entry, fin kick, surface breach, swim stroke.

14sounds

Submarine and Hull

Includes hull creak, hull groan, sonar ping, torpedo launch.

14sounds

Sea Life

Includes crab scuttle, dolphin clicks, fish school swish, shark thrash, whale call.

12sounds

Underwater Impacts

Includes explosion underwater, metal clang underwater, rock impact underwater.

12sounds

Diving Gear and Weapons

Includes dive computer beep, dive torch click, harpoon gun fire, harpoon hit, low air alarm.

12sounds

Sunken Wrecks and Caves

Includes cave rock slide, chain rattle underwater, treasure chest open underwater, wreck hatch open, wreck timber creak.

10sounds

Deep Sea Presence

Includes deep pressure pop, distant deep roar, something passing, tentacle slap.

10sounds

Underwater Loops

Includes abyss loop, cave diving loop, deep ocean loop, hydrothermal vent loop, kelp forest loop, ocean surface loop, and more.

8sounds

Transitions and Stingers

Includes discovery shimmer, dive in transition, surface gasp.

10 sections, one matched set.120 files in total

Questions

Can I use these sounds in a commercial game?

Yes. The licence is royalty-free for commercial and non-commercial projects, with no attribution required, no per-project fee and no expiry. The one restriction is that the audio files may not be resold or redistributed on their own as a sound library.

What format are the files?

WAV, 44.1 kHz, 16-bit stereo, 120 individual files in named folders, about 42 MB unzipped.

Which game engines do they work with?

Any engine that imports WAV, including Unity, Unreal Engine, Godot and GameMaker.

How were the sounds made?

Source audio generated with ElevenLabs Sound Effects under a paid commercial licence, then screened by ear and by measurement, trimmed, faded and level-matched across the library. This is declared on every store listing.

Where to buy

The library is on itch.io at moneywithjjcom.itch.io/underwater-deep-sea-library, and on the other stores listed on the store pages. The audio files are identical on every store.

Questions about the library, the licence or a custom set: moneywithjj.com@gmail.com.