Library

Retro FPS SFX Library

124 sounds for a fast 1990s-style first person shooter: chunky weapons, reloads, explosions, pickups and powerups, doors and lifts, monsters, player sounds, level loops and retro game feel.

Retro FPS SFX Library cover artwork

Preview

A montage drawn from across the library, at the levels the files ship at.

Retro FPS SFX Library — preview

What is in the library

9 sections, each in its own folder.

20sounds

Weapons Fire

Includes chaingun burst, chaingun fire loop, chainsaw idle loop, chainsaw rev, double barrel shotgun blast, energy cannon charge, and more.

12sounds

Reloads and Handling

Includes ammo empty click, chaingun spin down, double barrel break open, nailgun reload, pistol reload, plasma cell insert, and more.

14sounds

Explosions and Impacts

Includes bullet hit metal, bullet hit wall, energy blast impact, explosive barrel blast, gib splatter, gibs land wet, and more.

16sounds

Pickups and Powerups

Includes ammo pickup, armor pickup, armor shard pickup, backpack pickup, berserk pickup, damage boost pickup, and more.

12sounds

Doors Switches and Lifts

Includes blast door open, button press, crusher ceiling slam, lift start, lift stop, locked door buzz, and more.

18sounds

Monsters

Includes brute death, brute roar, brute stomp, fiend claw swipe, fiend death, fiend fireball cast, and more.

10sounds

Player

Includes drowning gurgle, fall damage crunch, footstep metal grate, footstep stone, player death scream, player gib death, and more.

10sounds

Level Loops

Includes computer room loop, dripping cave loop, fire pit loop, hell cavern wind loop, industrial fan loop, lava bubbling loop, and more.

12sounds

Game Feel and UI

Includes countdown beep, game over sting, low health heartbeat, menu back, menu move, menu select, and more.

9 sections, one matched set.124 files in total

Questions

Can I use these sounds in a commercial game?

Yes. The licence is royalty-free for commercial and non-commercial projects, with no attribution required, no per-project fee and no expiry. The one restriction is that the audio files may not be resold or redistributed on their own as a sound library.

What format are the files?

WAV, 44.1 kHz, 16-bit stereo, 124 individual files in named folders, about 38 MB unzipped.

Which game engines do they work with?

Any engine that imports WAV, including Unity, Unreal Engine, Godot and GameMaker.

How were the sounds made?

Source audio generated with ElevenLabs Sound Effects under a paid commercial licence, then screened by ear and by measurement, trimmed, faded and level-matched across the library. This is declared on every store listing.

Where to buy

The library is on itch.io at moneywithjjcom.itch.io/retro-fps-library, and on the other stores listed on the store pages. The audio files are identical on every store.

Questions about the library, the licence or a custom set: moneywithjj.com@gmail.com.