Library

Card Game and Deckbuilder SFX Library

110 card game sounds: drawing and dealing, shuffles, playing and discarding, card combat effects, mana and energy, turns and match flow, pack opening and rewards, deck building and menus, and table loops.

Card Game and Deckbuilder SFX Library cover artwork

Preview

A montage drawn from across the library, at the levels the files ship at.

Card Game and Deckbuilder SFX Library — preview

What is in the library

9 sections, each in its own folder.

14sounds

Draw and Deal

Includes card draw, card flip, card slide, deal a full hand, deal card, draw several cards, and more.

8sounds

Shuffle

Includes deck box open, deck cut, deck placed down, deck square up, digital shuffle, overhand shuffle, and more.

14sounds

Play and Discard

Includes card burn, card hover, card invalid drop, card pick up, card place soft, card play, and more.

16sounds

Combat and Effects

Includes card attack, card block, card buff, card damage, card debuff, card destroyed, and more.

10sounds

Mana and Energy

Includes energy empty, energy refill, gold gain, gold spend, mana crystal fill, mana gain, and more.

12sounds

Turn and Match Flow

Includes match defeat, match draw, match start, match victory, opponent turn, round lost, and more.

16sounds

Pack Opening and Rewards

Includes booster pack tear, chest open, coin reward shower, duplicate to dust, foil shimmer, level up reward, and more.

14sounds

Deck Building and UI

Includes add card to deck, card craft, card disenchant, card upgrade, collection page turn, deck full, and more.

6sounds

Table Loops

Includes card shop loop, casino table loop, dark duel loop, magic duel arena loop, rainy night table loop, tavern card table loop.

9 sections, one matched set.110 files in total

Questions

Can I use these sounds in a commercial game?

Yes. The licence is royalty-free for commercial and non-commercial projects, with no attribution required, no per-project fee and no expiry. The one restriction is that the audio files may not be resold or redistributed on their own as a sound library.

What format are the files?

WAV, 44.1 kHz, 16-bit stereo, 110 individual files in named folders, about 25 MB unzipped.

Which game engines do they work with?

Any engine that imports WAV, including Unity, Unreal Engine, Godot and GameMaker.

How were the sounds made?

Source audio generated with ElevenLabs Sound Effects under a paid commercial licence, then screened by ear and by measurement, trimmed, faded and level-matched across the library. This is declared on every store listing.

Where to buy

The library is on itch.io at moneywithjjcom.itch.io/card-game-library, and on the other stores listed on the store pages. The audio files are identical on every store.

Questions about the library, the licence or a custom set: moneywithjj.com@gmail.com.