Two hundred and forty-six sound effects covering the whole audio surface of a fantasy role-playing game: melee and ranged combat, seven schools of magic, eight creature species, footsteps across six surfaces, dungeon mechanisms, loot and crafting, a complete interface set and twelve ambience beds.
246 sound effects
WAV, 44.1 kHz, 16-bit stereo
71 MB unzipped
Full file manifest included
Preview
A ninety-two second montage drawn from across the library, at the levels the files ship at.
Fantasy RPG Sound Library — preview montage, 1:32
What is in the library
Every section is built out systematically rather than assembled from whatever was available, so each weapon, element, species and surface carries the same set of variations.
53sounds
Combat
Five melee weapons, each with two swings, four impact surfaces, a parry and a draw, plus shields, ranged weapons and unarmed hits.
Seven elements, each carried through the full spell cycle of charge, cast, projectile, impact, aura loop and dissipate.
Fire, ice, lightning, arcane, holy, nature and dark, at six stages each42
Healing, buffs, debuffs, teleports, wards and summoning8
32sounds
Creatures
Eight species performed as characters, each with the four states an enemy needs to be readable in play: idle, attack, hurt and death.
Goblin, orc, troll and skeleton16
Ghost, dragon, wolf and slime16
24sounds
Footsteps
Six surfaces at four movement types each — walk, run, armoured and landing — so a character keeps a consistent voice as the terrain changes.
Stone, grass and wood planks12
Gravel, shallow water and snow12
25sounds
Dungeon mechanisms
The moving parts of a dungeon: what the player opens, pulls, triggers and lights.
Doors, locks and unlocking8
Levers, gears and pressure plates4
Portcullis, chains and rope4
Traps: spikes, darts, fire and arming4
Chests3
Torches lit and extinguished2
25sounds
Loot and crafting
The reward and economy layer, including three graded loot tiers and a full workbench.
Forge, hammer, quench, grindstone and leatherwork5
Scrolls, books, pages, maps and quills5
Coins and purses4
Inventory, equipping and unequipping4
Potions, corks and breaking glass4
Loot tiers: common, rare, legendary3
25sounds
Interface
A complete menu and progression set, tuned to sit with the rest of the library rather than against it.
Menus, cursors, toggles, tooltips and errors12
Dialogue, shop, save, map and countdown7
Quest accepted, completed and failed3
Level up, skill unlock and experience gain3
12beds
Ambience
Twelve ten-second background beds for the locations a campaign returns to most often.
Tavern, village, castle hall and camp4
Forest by day, forest by night, sea cliff and storm4
Cave, dungeon, crypt and battlefield4
Eight sections, one consistent library.246 sound effects in total
Specification
Sound effects
246 individual files
Format
WAV, uncompressed
Sample rate
44.1 kHz
Bit depth
16-bit
Channels
Stereo
Download size
71 MB unzipped
Documentation
A manifest listing every file, its length and what it is for
File naming
Lower-case and hyphenated, named after the sound itself, so related files sort together in any browser
Licence
The library is royalty-free for commercial and personal use. There is no attribution requirement, no per-project fee and no expiry: buy it once and use it in as many titles as you ship. The single restriction is that the audio files may not be resold or redistributed on their own as a sound library or pack.
Where to buy
The library is sold through the marketplaces listed on the store pages. Each store handles its own licensing, payment and delivery, and the audio files are identical across all of them.