Flagship library

Fantasy RPG Sound Library

Two hundred and forty-six sound effects covering the whole audio surface of a fantasy role-playing game: melee and ranged combat, seven schools of magic, eight creature species, footsteps across six surfaces, dungeon mechanisms, loot and crafting, a complete interface set and twelve ambience beds.

Preview

A ninety-two second montage drawn from across the library, at the levels the files ship at.

Fantasy RPG Sound Library — preview montage, 1:32

What is in the library

Every section is built out systematically rather than assembled from whatever was available, so each weapon, element, species and surface carries the same set of variations.

53sounds

Combat

Five melee weapons, each with two swings, four impact surfaces, a parry and a draw, plus shields, ranged weapons and unarmed hits.

  • Melee weapon sets: sword, axe, mace, dagger, spear40
  • Bow and arrow5
  • Shield blocks and bashes3
  • Unarmed strikes and body falls3
  • Crossbow2
50sounds

Magic

Seven elements, each carried through the full spell cycle of charge, cast, projectile, impact, aura loop and dissipate.

  • Fire, ice, lightning, arcane, holy, nature and dark, at six stages each42
  • Healing, buffs, debuffs, teleports, wards and summoning8
32sounds

Creatures

Eight species performed as characters, each with the four states an enemy needs to be readable in play: idle, attack, hurt and death.

  • Goblin, orc, troll and skeleton16
  • Ghost, dragon, wolf and slime16
24sounds

Footsteps

Six surfaces at four movement types each — walk, run, armoured and landing — so a character keeps a consistent voice as the terrain changes.

  • Stone, grass and wood planks12
  • Gravel, shallow water and snow12
25sounds

Dungeon mechanisms

The moving parts of a dungeon: what the player opens, pulls, triggers and lights.

  • Doors, locks and unlocking8
  • Levers, gears and pressure plates4
  • Portcullis, chains and rope4
  • Traps: spikes, darts, fire and arming4
  • Chests3
  • Torches lit and extinguished2
25sounds

Loot and crafting

The reward and economy layer, including three graded loot tiers and a full workbench.

  • Forge, hammer, quench, grindstone and leatherwork5
  • Scrolls, books, pages, maps and quills5
  • Coins and purses4
  • Inventory, equipping and unequipping4
  • Potions, corks and breaking glass4
  • Loot tiers: common, rare, legendary3
25sounds

Interface

A complete menu and progression set, tuned to sit with the rest of the library rather than against it.

  • Menus, cursors, toggles, tooltips and errors12
  • Dialogue, shop, save, map and countdown7
  • Quest accepted, completed and failed3
  • Level up, skill unlock and experience gain3
12beds

Ambience

Twelve ten-second background beds for the locations a campaign returns to most often.

  • Tavern, village, castle hall and camp4
  • Forest by day, forest by night, sea cliff and storm4
  • Cave, dungeon, crypt and battlefield4

Eight sections, one consistent library.246 sound effects in total

Specification

Sound effects246 individual files
FormatWAV, uncompressed
Sample rate44.1 kHz
Bit depth16-bit
ChannelsStereo
Download size71 MB unzipped
DocumentationA manifest listing every file, its length and what it is for
File namingLower-case and hyphenated, named after the sound itself, so related files sort together in any browser

Licence

The library is royalty-free for commercial and personal use. There is no attribution requirement, no per-project fee and no expiry: buy it once and use it in as many titles as you ship. The single restriction is that the audio files may not be resold or redistributed on their own as a sound library or pack.

Where to buy

The library is sold through the marketplaces listed on the store pages. Each store handles its own licensing, payment and delivery, and the audio files are identical across all of them.

Questions about the library, the licence or a custom set: moneywithjj.com@gmail.com.